We are extremely pleased to announce that our Wii version of Geon is out to buy in US stores right now. We really enjoyed working on this version – the Wii is a great little machine to play games on and a joy to develop for. This version has all the great stuff we crammed
Posts Categorized / Geon
Geon Hints & Tips (part one)
General game play (PSN version) Geon isn’t just about collecting pellets. If you want to win it’s essential that you stop your opponent from scoring and that they don’t stop you. Expert Geon players will learn to keep track of their opponent whereabouts and will also keep watching their pellet meter. Knowing when your opponent’s
GameSpot Geon Podcast
So I was down at GameSpot HQ today joining Guy and Alex in their soundproof basement for their latest podcast. It’s a pretty good format, they cover a wide selection of games news and reviews, and so we were pleased to have the invitation to talk a little bit about Geon, how it started out
First Geon review is in…
So our brand new best friends over at wonderwallweb have uploaded their first thoughts on Geon, and it certainly seems to have created the right emotion with them anyway! We’re really pleased to read that they have enjoyed the game, and taken the time to note some of the things we hoped would get recognition:
Geon is launched in US and Europe
So we’ve all been playing Geon this weekend, and having a great time. It’s strange how different it can feel to actually play the game you’ve spent a year working on, and it’s hard to remember all of the small discussions and design decisions that helped to shape the final mix. After 3 months of
Geon launch dates confirmed!
So we have the official release dates – Geon is going up onto PlayStation Network state-side on Thursday 25 September, with the European release to follow the week after. Since the guys over at ps3trophies.co.uk were asking about trophies and stuff, I kind of spilt the beans over on their forums, and now their scoop
From Cuball to Geon and Beyond
Those of you interested in what goes on behind the scenes of the game development business might like to head over to IGN and read their article entitled From Cuball to Geon and beyond. The article focuses on the various business challenges that we faced in getting the game to market. The article discusses how



