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	<title>Strawdog Studios</title>
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	<link>http://www.strawdogstudios.com</link>
	<description>Games in the making</description>
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		<title>Geon:Cube released in US for Nintendo Wii</title>
		<link>http://www.strawdogstudios.com/content/829</link>
		<comments>http://www.strawdogstudios.com/content/829#comments</comments>
		<pubDate>Fri, 04 Dec 2009 11:38:24 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Geon]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=829</guid>
		<description><![CDATA[ We are extremely pleased to announce that our Wii version of Geon is out to buy in US stores right now. We really enjoyed working on this version &#8211; the Wii is a great little machine to play games on and a joy to develop for. This version has all the great stuff we [...]]]></description>
			<content:encoded><![CDATA[<p> <img class="alignleft size-thumbnail wp-image-826" title="Geon:Cube Wii Box Art" src="http://www.strawdogstudios.com/wp-content/uploads/2009/12/GC_PF_090909-300x422.jpg" alt="Geon:Cube Wii Box Art" width="128" height="181" />We are extremely pleased to announce that our Wii version of Geon is out to buy in US stores right now. We really enjoyed working on this version &#8211; the Wii is a great little machine to play games on and a joy to develop for. This version has all the great stuff we crammed into the PlayStation3 version, including 4-player last-man-standing and team-geon modes for those of you who like a bit of competitive action in the living room!</p>
<p>Geon:Cube is available to buy now from Amazon.com &#8211; see our <a href="http://www.strawdogstudios.com/store" target="_blank">store page</a> for a direct link.<br />
<a href="http://bit.ly/8aGWST"><br />
From UFO Interactive&#8217;s site:</a></p>
<blockquote>
<p><span><span><strong>GRAB YOUR CUBE IN THIS PSYCHEDELIC, PICK-UP-AND-PLAY ACTION PUZZLE GAME OF RAPIDLY CHANGING TACTICS, BRIGHT COLORS, POWER UPS AND FRENZIED SPEED TO SEE WHO IS THE UNDISPUTED GEON MASTER!</strong></p>
<p>Frantically race against your opponents playing as one of eight Geon emoticon cubes as you collect pellets and score goals, while preventing them from doing the same! Utilize unique power ups as you go back, forward and upside down in this easy-to-play-hard-to-master title! </span></span></p></blockquote>
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		<title>Paul gets to know Gaming Bits</title>
		<link>http://www.strawdogstudios.com/content/816</link>
		<comments>http://www.strawdogstudios.com/content/816#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:06:54 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=816</guid>
		<description><![CDATA[Paul did an interview with Gaming Bits a few weeks back. You can read all about it here.
This week&#8217;s GTKYD features Paul Smith, from Strawdog Studios. They&#8217;re an indie game developer from the UK who create some unique and addictive games for the Xbox 360, Wii, PlayStation 3, iPhone and PC. Space Ark is a [...]]]></description>
			<content:encoded><![CDATA[<p>Paul did an interview with Gaming Bits a few weeks back. You can read all about it <a href="http://www.gamingbits.com/content/view/6745" target="_blank">here</a>.</p>
<blockquote><p>This week&#8217;s GTKYD features Paul Smith, from Strawdog Studios. They&#8217;re an indie game developer from the UK who create some unique and addictive games for the Xbox 360, Wii, PlayStation 3, iPhone and PC. <em>Space Ark</em> is a new Xbox LIVE Arcade game you can look forward to soon from Strawdog Studios. Read on below to learn more about Paul&#8217;s role in Strawdog Studios and get a sneak peek at what games are the works and coming soon!</p></blockquote>
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		<title>Tea, meet keyboard.</title>
		<link>http://www.strawdogstudios.com/content/802</link>
		<comments>http://www.strawdogstudios.com/content/802#comments</comments>
		<pubDate>Thu, 01 Oct 2009 19:46:49 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=802</guid>
		<description><![CDATA[Often times it takes a bad game to show a journalist&#8217;s true literary skills. Great games tend to write their own reviews, they command you to write about the same excellent features that everyone else is writing about. Bad games on the other hand allow journalists the freedom to exercise their creativity. It takes real [...]]]></description>
			<content:encoded><![CDATA[<p>Often times it takes a bad game to show a journalist&#8217;s true literary skills. Great games tend to write their own reviews, they command you to write about the same excellent features that everyone else is writing about. Bad games on the other hand allow journalists the freedom to exercise their creativity. It takes real skill to slice hundreds of wafer thin strips of flesh from the still living (and writhing) body of a game without killing it. The deserved victim should suffer until the very end of the review if the reader is to understand the full depth of its awfulness. As a prime example I give you <span>Quintin Smith&#8217;s review of WET </span><a title="WET review, wet keyboard." href="http://videosgames.wordpress.com/2009/09/25/wet-review/" target="_self">http://videosgames.wordpress.com/2009/09/25/wet-review/</a></p>
<p><em>&#8220;All told, Wet is a man who vomits on you on the bus and doesn’t even say sorry.&#8221;</em></p>
<p>Obviously as a developer I feel for the guys who worked to make the game. I know only too well how many factors outside of the developers control can result in a game failing to meet its design goals. Having said that, gamers do need to know and if you are going to put yourself/your game out there you need to take the resulting knocks.</p>
<p>I don&#8217;t think I have enjoyed a review quite as much since the 1992 release of Domark&#8217;s AV8B Harrier Assault for Amiga (developed by Simis). After all these years most of it is long forgotten but the line in the review which bemoaned the slow frame rate is forever burned into my mind&#8230;</p>
<p><em>&#8220;If i chopped my legs off and nailed the stumps to the floor, I could still run round the block faster than this game.&#8221;</em></p>
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		<title>Space Ark &#8211; It&#8217;s a fruit frenzy</title>
		<link>http://www.strawdogstudios.com/content/776</link>
		<comments>http://www.strawdogstudios.com/content/776#comments</comments>
		<pubDate>Thu, 01 Oct 2009 19:13:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Space Ark]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=776</guid>
		<description><![CDATA[We couldn&#8217;t do a reboot of the 80s arcade genre without fruit bonuses &#8211; lots and lots of fruit bonuses. But the fruit in Space Ark does more than just give you bonus points because the key to a good arcade game is depth within simplicity. You get fruit as a bonus for creating Combos [...]]]></description>
			<content:encoded><![CDATA[<p>We couldn&#8217;t do a reboot of the 80s arcade genre without fruit bonuses &#8211; lots and lots of fruit bonuses. But the fruit in Space Ark does more than just give you bonus points because the key to a good arcade game is depth within simplicity. You get fruit as a bonus for creating Combos and collecting the fruit gives you points &#8211; simple. But fruit also increases your power meter (show on the left of the screen in this screen shot).</p>
<p><a href="http://www.strawdogstudios.com/wp-content/uploads/2009/05/Ice018.jpg" rel="lightbox[776]"><img class="alignright size-thumbnail wp-image-751" title="Ice018" src="http://www.strawdogstudios.com/wp-content/uploads/2009/05/Ice018-300x168.jpg" alt="Ice018" width="300" height="168" /></a>The meter has multiple levels and each level you reach multiplies the points you get from collecting DNA, combos and any lives remaining at the end of a level. This means that fruit has an impact on every other scoring element of the game and is an essential part of your Space Ark game play strategy if you want to achieve mega high scores.</p>
<p>But beware &#8211; gravity is a harsh mistress. The good work you do collecting fruit can be undone if you let your Arkonaut hit the ground. The level meter will drop one level every time you drop your Arkonaut (and you will lose one life as well.)</p>
<p>Previous Space Ark design posts:<br />
<a title="Space Ark - introducing combos" href="http://www.strawdogstudios.com/content/761" target="_self">Space Ark &#8211; Introducing combos</a></p>
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		<title>Space Ark screen shots added</title>
		<link>http://www.strawdogstudios.com/content/781</link>
		<comments>http://www.strawdogstudios.com/content/781#comments</comments>
		<pubDate>Fri, 25 Sep 2009 00:56:04 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Space Ark]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=781</guid>
		<description><![CDATA[A new selection of screen shots have been added to the Space Ark page and can also be downloaded from the new Space Ark media page. The media page also includes previously released assets such as videos, company information and copies of previous press releases.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.strawdogstudios.com/wp-content/uploads/2009/05/Ice07.jpg" rel="lightbox[781]"><img class="size-thumbnail wp-image-749 alignright" style="margin-left: 8px; margin-right: 8px;" title="Ice07" src="http://www.strawdogstudios.com/wp-content/uploads/2009/05/Ice07-300x168.jpg" alt="Ice07" width="300" height="168" /></a>A new selection of screen shots have been added to the <a title="Space Ark game page" href="http://www.strawdogstudios.com/games/spaceark" target="_self">Space Ark page</a> and can also be downloaded from the new <a title="Space Ark media page" href="http://www.strawdogstudios.com/games/spaceark/space-ark-media" target="_self">Space Ark media page</a>. The media page also includes previously released assets such as videos, company information and copies of previous press releases.</p>
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		<title>Space Ark &#8211; Introducing combos</title>
		<link>http://www.strawdogstudios.com/content/761</link>
		<comments>http://www.strawdogstudios.com/content/761#comments</comments>
		<pubDate>Mon, 21 Sep 2009 18:16:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Space Ark]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=761</guid>
		<description><![CDATA[The concept we started with for Space Ark was simple. We want to bounce something into the air in order to collect stuff. What do we want to bounce? Cute characters &#8211; gotta be cute characters cos all decent arcade games have them. What are the characters collecting? Coloured bricks containing DNA that will be [...]]]></description>
			<content:encoded><![CDATA[<p>The concept we started with for <strong>Space Ark</strong> was simple. We want to bounce something into the air in order to collect stuff. What do we want to bounce? Cute characters &#8211; gotta be cute characters cos all decent arcade games have them. What are the characters collecting? <span style="color: #008000;">C</span><span style="color: #ff6600;">o</span><span style="color: #ff0000;">l</span><span style="color: #ff00ff;">o</span><span style="color: #0000ff;">u</span><span style="color: #800080;">r</span><span style="color: #800000;">e</span><span style="color: #99cc00;">d</span> bricks containing DNA that will be used to repair damaged planets. Now bouncing and collecting alone don&#8217;t make for a really fun game &#8211; a great arcade game needs a simple core concept but it also need other things layered on top of that concept to make it fun. A big part of the fun in game development is trying out different things to see what works and the real pleasure is when something you try suddenly transforms the game. That is what happened when we introduced Combos.</p>
<p>Originally you just needed to collect all the bricks in a level to complete the level. It was fun and cute but there was something missing. There was no on-going challenge during the level. This is where the Combo feature came in. Space Ark levels have rows of coloured bricks. Collecting three or more of the same coloured bricks in a row generates a Combo and every level has a minimum combo score necessary to complete it.</p>
<p><a href="http://www.strawdogstudios.com/wp-content/uploads/2009/05/Ice018.jpg" rel="lightbox[761]"><img class="size-thumbnail wp-image-751 alignleft" style="margin-left: 8px; margin-right: 8px;" title="Ice018" src="http://www.strawdogstudios.com/wp-content/uploads/2009/05/Ice018-300x168.jpg" alt="Ice018" width="300" height="168" /></a>Like the bouncing and collecting this Combo system is very simple but of course we have added more depth to make it challenging and fun. Firstly there is a reward for generating Combos (in addition to you being able to complete the level). Each level of Combo (3, 4, 5, 6, 7, 8&#8230;. upwards) that you create generates a different bonus fruit. Collecting the fruit fills your power meter, which in turn multiplies your score. This means that if you want to generate a really big high score you need to try and collect as much fruit as possible rather than just focusing on collecting the bricks. Secondly you have to keep bouncing your character (your Arkonaut) without dropping them. If your Arkonaut hits the ground they drop the combos (rather like losing rings in Sonic) and you have to try to recover them before they drift off screen. The result is much more entertaining game play as you are both challenged to meet your combo quota and rewarded as you do so.</p>
<p>At the moment we have a couple of bugs in the Combo system. If you look at the screen shots you can see the Combo trail (the line of numbers) following behind the Penguin. For some reason they keep disappearing or randomly appearing on screen in odd positions. Gotta keep testing to find out what is happening so the guys can fix it. Will try to pop back soon to talk about the level designs.</p>
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		<title>Testing Space Ark</title>
		<link>http://www.strawdogstudios.com/content/715</link>
		<comments>http://www.strawdogstudios.com/content/715#comments</comments>
		<pubDate>Wed, 19 Aug 2009 06:36:18 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=715</guid>
		<description><![CDATA[Spent the last two days doing more bug testing on Space Ark and have been pleased to find how well it is holding up. I&#8217;m not finding as many bugs as expected (the bug count has only gone up by about 10) which is a sign of how stable the code is. There are the [...]]]></description>
			<content:encoded><![CDATA[<p>Spent the last two days doing more bug testing on Space Ark and have been pleased to find how well it is holding up. I&#8217;m not finding as many bugs as expected (the bug count has only gone up by about 10) which is a sign of how stable the code is. There are the usual weird bugs of course, such as Arkonauts getting trapped inside walls, weird animation glitches and levels designs not working due to new features that have changed the game play. Despite that large parts of the game are playable and there aren&#8217;t a whole lot of crash bugs.</p>
<p>I&#8217;m not sure what the level designers have been taking but they are producing really amazing levels now. Challenging but at the same time immense fun to play. Going to have to produce another video soon showing some of the more bizarre levels.</p>
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		<title>Bugs, bugs, bugs, bugs&#8230;..</title>
		<link>http://www.strawdogstudios.com/content/712</link>
		<comments>http://www.strawdogstudios.com/content/712#comments</comments>
		<pubDate>Sat, 15 Aug 2009 01:24:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Bugs]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=712</guid>
		<description><![CDATA[There is a part of every game development project that is a little disheartening. It is the point around Alpha, where the game is starting to take shape, but isn&#8217;t quite complete enough to be in full test.
Sure there is the positive morale boost from seeing new stuff appear in the game but it is [...]]]></description>
			<content:encoded><![CDATA[<p>There is a part of every game development project that is a little disheartening. It is the point around Alpha, where the game is starting to take shape, but isn&#8217;t quite complete enough to be in full test.</p>
<p>Sure there is the positive morale boost from seeing new stuff appear in the game but it is also the point at which people start noticing bugs and errors in the game. The bug database starts to fill up and, because the team aren&#8217;t in full Beta test mode, there isn&#8217;t an all out effort to clear bugs. The result is that the bug count starts to climb&#8230;. and keeps climbing. Sure some (lots) get fixed during this phase but the general trend is upwards.</p>
<p>So far we have 160 closed bugs on Space Ark and only 92 active ones. Somehow I think it will get worse before it gets better. Luckily it will get better in the end <img src='http://www.strawdogstudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Space Ark game play video</title>
		<link>http://www.strawdogstudios.com/content/705</link>
		<comments>http://www.strawdogstudios.com/content/705#comments</comments>
		<pubDate>Fri, 07 Aug 2009 20:56:12 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Space Ark]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=705</guid>
		<description><![CDATA[The guys have put together a video that shows the latest work in progress on our XBLA game Space Ark. The video shows one of the beginner levels on the Ice Planet as well as several of the more manic advanced levels.

We will be self-publishing the game on Xbox Live Arcade later this year.

]]></description>
			<content:encoded><![CDATA[<p>The guys have put together a video that shows the latest work in progress on our XBLA game Space Ark. The video shows one of the beginner levels on the Ice Planet as well as several of the more manic advanced levels.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hGeLRJJB1CE&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hGeLRJJB1CE&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>We will be self-publishing the game on Xbox Live Arcade later this year.</p>
<p><img class="aligncenter size-full wp-image-466" title="erdf_emm_logos" src="http://www.strawdogstudios.com/wp-content/uploads/2007/12/erdf_emm_logos.png" alt="erdf_emm_logos" width="350" height="86" /></p>
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		<title>Free Lite version of Turbo Duck</title>
		<link>http://www.strawdogstudios.com/content/701</link>
		<comments>http://www.strawdogstudios.com/content/701#comments</comments>
		<pubDate>Fri, 24 Jul 2009 16:50:11 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Turbo Duck]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=701</guid>
		<description><![CDATA[ After a rather prolonged journey through Apple&#8217;s approval process the updates for our iPhone title Turbo Duck have now been released.
The updates include the launch of a free Lite version, and an update to the main app (with a special offer price of 99 cents.)
Full App updated to version 1.1
The game, which has users [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305889055&amp;mt=8" target="_blank"><img class="size-full wp-image-333 alignright" style="margin-left: 8px; margin-right: 8px;" title="boxlogo_turboduck" src="http://www.strawdogstudios.com/blog/wp-content/uploads/2007/12/boxlogo_turboduck.png" alt="boxlogo_turboduck" width="173" height="173" /></a> After a rather prolonged journey through Apple&#8217;s approval process the updates for our iPhone title <strong>Turbo Duck</strong> have now been released.</p>
<p>The updates include the launch of a free Lite version, and an update to the main app (with a special offer price of 99 cents.)</p>
<p><span style="color: #0000ff;"><strong>Full App updated to version 1.1</strong></span><br />
The game, which has users race against the clock to guide a rubber duck around a pool, avoiding hazard and collecting flags, has been updated to version 1.1 which includes:<br />
* Global high scores &#8211; post your scores to see how you compare against everyone else<br />
* Freeplay mode &#8211; play with the water, double tap the screen to feed your duck<br />
* Improved Duck controls and bug fixes.<br />
* Special offer price of 99 cents</p>
<p>App store link: <a title="Turbo Duck app store link for full app" href="itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305889055&amp;mt=8&amp;s=143441" target="_self">Turbo Duck full app</a></p>
<p><strong><span style="color: #0000ff;">Free Lite version launched</span></strong><br />
The free version contains:<br />
* 3 levels of watery fun plus<br />
* Freeplay mode &#8211; play with the water, double tap the screen to feed your duck<br />
* Turbo Duck now even more turbo charged!<br />
* Even more special price &#8211; Free</p>
<p>App store link: <a title="Free Lite version of Turbo Duck" href="itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322555279&amp;mt=8&amp;s=143441" target="_self">Free Lite version of Turbo Duck</a></p>
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