Posted in Press, Turbo Duck, iPhone on 04/04/2009 01:32 pm by Dan

Just spotted the first review of Turbo Duck to hit the net at Gamedroid. Now obviously they liked the game
but the thing I really like about the review is the fact that they obviously paid attention to what they were doing. They didn’t just play through the game and say what they did/didn’t like. They clearly paid attention to the details as you can see from this quote…
“For example: every time a submarine re-surfaces and creates a wave, that wave will change your ducks direction when it hits it.”
The submarines aren’t in every level and yet the reviewer has picked up on what is actually quite a small feature. None the less it is a feature that the team worked to include in the game and as a developer it is always nice when someone notices those things you have worked hard to include.
Posted in News, Turbo Duck, iPhone on 04/01/2009 10:11 am by Dan
Game announced…. check.
Video released… check.
Game released… check.
Our first iPhone game Turbo Duck has just been released on the iTunes App Store and no, this isn’t an April fools joke.
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305889055&mt=8 is the link to click for Turbo Duck’s App Store page and it is well worth checking out, even if we do say so ourselves (which we do).
I guess with several of the team having love affairs with their iPhones it was only a matter of time before we would start work on an iPhone/iPod Touch App. We set out to come up with a fun game that suits the iPhone and we think we have accomplished that with Turbo Duck. It’s an ideal mobile game with great 3D graphics and fun bite sized game play for people on the move.
We enjoyed the whole process of developing Turbo Duck so this certainly won’t be our last iPhone release.