Archive for November, 2008

GameSpot Podcast

GameSpot LogoSo I was down at GameSpot HQ today joining Guy and Alex in their soundproof basement for their latest podcast. It’s a pretty good format, they cover a wide selection of games news and reviews, and so we were pleased to have the invitation to talk a little bit about Geon, how it started out on Xbox Live Arcade, and how we’ve been busy porting it to PSN and Wii. We also talked a little bit about what we’re doing next as well as how Strawdog Studios got started, which is something I always forget is interesting to many folks. The whole idea of setting up your own company to make games can be either crazy and/or inspiring! I’m pretty sure we’ll write more about that one day.
Anyway the podcast homepage is here, but you can hear today’s epsiode right here.

 

Strawdog Studios @ Game Connection

Strawdog Studios are at Game Connection (Lyon 2008). Paul Smith and I are attending in

Paul Smith testing the latest build of "Bounce"

Paul Smith testing the latest build of "Bounce"

order to catch up with publishers, show them the latest progress on our new game “Bounce”, as well as discussing several other projects.

For those who don’t know, Game Connection (http://www.game-connection.com) is a speed dating event for developers/publishers. As a developer you pay for a booth in the Game Connection hall and then request meetings with the publishers who are attending through the event’s  automated meeting system.  The system then sorts/allocates 30 minute meetings with those publishers who accept your request. It’s a great way to meet with a large number of people in a short space of time. It is also an excellent way to focus your product sales pitch as you only have 20 minutes to actually pitch the game and talk about it (plus 5 minutes to say hello and 5 minutes to say goodbye).

In addition to the great business opportunities there are plenty of opportunities to catch up with your pals as most of the developers head into Lyon old town for dinner/drinks in the evening. Most evenings we were to be found at the Saint James drinking with the lads from Team 17, Sony, Codemasters and more.

Game Connection takes place at GDC in San Francisco in Feb/March and again in Lyon in November. It’s well worth attending if you are looking to meet with publishers and Strawdog Studios will certainly be attending Game Connection 2009 in San Francisco.

 
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