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	<title>Strawdog Studios &#187; PSN</title>
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	<description>Games in the making</description>
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		<title>Strawdogs interview at casualgaming.biz</title>
		<link>http://www.strawdogstudios.com/content/607</link>
		<comments>http://www.strawdogstudios.com/content/607#comments</comments>
		<pubDate>Wed, 20 May 2009 16:19:52 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=607</guid>
		<description><![CDATA[
An interview we did with Ben Parfitt has just been posted over at Intent Media&#8217;s casualgaming.biz site.
The interview was set up by PR guru Dene Landucci (every indie developer should hire a PR person to help promote their business) and in it we discuss a range of topics including the challenges of developing original games,  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://casualgaming.biz"><img class="size-full wp-image-608 alignright" style="margin-left: 8px; margin-right: 8px;" title="header_h1" src="http://www.strawdogstudios.com/wp-content/uploads/2009/05/header_h1.gif" alt="header_h1" width="279" height="58" /></a></p>
<p>An interview we did with Ben Parfitt has just been posted over at Intent Media&#8217;s casualgaming.biz site.</p>
<p>The interview was set up by PR guru Dene Landucci (every indie developer should hire a PR person to help promote their business) and in it we discuss a range of topics including the challenges of developing original games,  iTunes vs XBLA vs PSN, piracy (boo hiss) and our new XBLA game.</p>
<p>You can find the full interview at <a title="casualgaming.biz interview" href="http://www.casualgaming.biz/news/28626/INTERVIEW-Strawdog-Studios" target="_self">http://www.casualgaming.biz/news/28626/INTERVIEW-Strawdog-Studios</a></p>
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		<item>
		<title>Geon Hints &amp; Tips (part one)</title>
		<link>http://www.strawdogstudios.com/content/496</link>
		<comments>http://www.strawdogstudios.com/content/496#comments</comments>
		<pubDate>Mon, 16 Feb 2009 14:56:14 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Geon]]></category>
		<category><![CDATA[Hints & Tips]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=496</guid>
		<description><![CDATA[General game play (PSN version)
Geon isn&#8217;t just about collecting pellets. If you want to win it&#8217;s essential that you stop your opponent from scoring and that they don&#8217;t stop you. Expert Geon players will learn to keep track of their opponent whereabouts and will also keep watching their pellet meter. Knowing when your opponent&#8217;s Geon [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-326" style="margin-left: 5px; margin-right: 5px;" title="boxlogo_geon" src="http://www.strawdogstudios.com/blog/wp-content/uploads/2007/12/boxlogo_geon.png" alt="boxlogo_geon" width="86" height="86" /><strong>General game play </strong>(PSN version)<br />
<em><strong>Geon</strong></em> isn&#8217;t just about collecting pellets. If you want to win it&#8217;s essential that you stop your opponent from scoring and that they don&#8217;t stop you. Expert <em><strong>Geon</strong></em> players will learn to keep track of their opponent whereabouts and will also keep watching their pellet meter. Knowing when your opponent&#8217;s <em><strong>Geon</strong></em> cube is full gives you an indication of when it is time to hunt them down/defend your goal. The following general game play tips should help improve your <em><strong>Geon</strong></em> skills.</p>
<p><strong>Try</strong> to always carry a powerball, this will make your cube roll faster. Grab one even if you aren&#8217;t planning to use it.</p>
<div id="attachment_593" class="wp-caption alignright" style="width: 310px"><strong><a href="http://www.strawdogstudios.com/wp-content/uploads/2007/12/geonpsn_07.png" rel="lightbox[496]"><img class="size-thumbnail wp-image-593 " style="margin: 5px;" title="geonpsn_07" src="http://www.strawdogstudios.com/wp-content/uploads/2007/12/geonpsn_07-300x168.png" alt="Attacking as you opponent exist a loop is a good tactic" width="300" height="168" /></a></strong><p class="wp-caption-text">Attacking as you opponent exist a loop is a good tactic</p></div>
<p><strong>Opponents</strong> will be out of control as they travel around a loop-the-loop so lay in wait for them and trigger a bash attack just as they reach the end.<br />
<strong>Your</strong> cube will move faster when jumping (but you won&#8217;t collect pellets) 	so use jump to travel quickly across the grid, when trying to evade an 	opponent or when trying to catch them to stop them scoring.</p>
<p><strong>Try</strong> to keep a close eye on your opponents pellet meter. If they are nearly full you should attack quickly to regain the advantage. Attacking when they are nearly full will cause them to lose more pellets.</p>
<p><strong>The</strong> shield not only protects you from your opponents attacks but can 	also be used to counter attack when you are on the same side of the grid. Bumping into them while the shield 	is active will cause them to take damage &#8211; but it is difficult to 	pull off.</p>
<p><strong>Grab</strong> one of your opponent&#8217;s powerballs when you flip over to score a 	goal, if nothing else it&#8217;s one less for them to use against you!</p>
<p><strong>When</strong> you select a grid think about what will work best with your 	powerball selection. Some powerballs have a slight advantage on 	large open grids whilst others work well on small and intricate 	grids.</p>
<p><strong>Try</strong> to be systematic when collecting pellets. Make sure that stray pellets are not left on distant parts of the grid as this will cause problems/delays later in the round.</p>
<p><strong><span style="color: #ff0000;"><br />
</span></strong></p>
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		<item>
		<title>GameSpot Podcast</title>
		<link>http://www.strawdogstudios.com/content/63</link>
		<comments>http://www.strawdogstudios.com/content/63#comments</comments>
		<pubDate>Thu, 06 Nov 2008 21:14:07 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Geon]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/blog/?p=63</guid>
		<description><![CDATA[So I was down at GameSpot HQ today joining Guy and Alex in their soundproof basement for their latest podcast. It&#8217;s a pretty good format, they cover a wide selection of games news and reviews, and so we were pleased to have the invitation to talk a little bit about Geon, how it started out [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-66" style="margin-left: 5px; margin-right: 5px;" title="GameSpot Logo" src="http://www.strawdogstudios.com/blog/wp-content/uploads/2008/11/_gamespot_logo.jpg" alt="GameSpot Logo" width="80" height="79" />So I was down at GameSpot HQ today joining Guy and Alex in their soundproof basement for their latest podcast. It&#8217;s a pretty good format, they cover a wide selection of games news and reviews, and so we were pleased to have the invitation to talk a little bit about <em><strong>Geon</strong></em>, how it started out on Xbox Live Arcade, and how we&#8217;ve been busy porting it to PSN and Wii. We also talked a little bit about what we&#8217;re doing next as well as how Strawdog Studios got started, which is something I always forget is interesting to many folks. The whole idea of setting up your own company to make games can be either crazy and/or inspiring! I&#8217;m pretty sure we&#8217;ll write more about that one day.<br />
Anyway the podcast homepage is <a title="GameSpot podcast" href="http://uk.gamespot.com/pages/features/ukpodcast/index.php" target="_blank">here</a>, but you can hear today&#8217;s epsiode <a href="http://ll.lo.download.gamespot.com/d4/free/podcast/GSUK-110608.mp3?rs=150&amp;e=1230671839&amp;h=714a16aae95b4a646f337322c56e53e5&amp;file=GSUK-110608.mp3">right here</a>.</p>
]]></content:encoded>
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		<item>
		<title>Geon is launched in US and Europe</title>
		<link>http://www.strawdogstudios.com/content/26</link>
		<comments>http://www.strawdogstudios.com/content/26#comments</comments>
		<pubDate>Mon, 06 Oct 2008 21:27:38 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Geon]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/blog/content/26</guid>
		<description><![CDATA[
So we&#8217;ve all been playing Geon this weekend, and having a great time. It&#8217;s strange how different it can feel to actually play the game you&#8217;ve spent a year working on, and it&#8217;s hard to remember all of the small discussions and design decisions that helped to shape the final mix. After 3 months of [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><a title="PSN Geon clip" href="http://www.strawdogstudios.com/blog/wp-content/uploads/2008/10/geon_psn.png" rel="lightbox[26]"><img src="http://www.strawdogstudios.com/blog/wp-content/uploads/2008/10/geon_psn.png" alt="PSN Geon clip" width="560" /></a></p>
<p align="left">So we&#8217;ve all been playing <em><strong>Geon</strong></em> this weekend, and having a great time. It&#8217;s strange how different it can feel to actually play the game you&#8217;ve spent a year working on, and it&#8217;s hard to remember all of the small discussions and design decisions that helped to shape the final mix. After 3 months of QA and TRC checks it&#8217;s also hard to convince yourself that there&#8217;s really no bugs left in it! (well that we know of anyway!)</p>
<p align="left">
<p align="left">Overall I think we are all really pleased with how well this version of the game has turned out, and the improvements we&#8217;ve made since the XBLA version really have gone a long way to making the game purer, and more addictive. The AI in league mode plays <strong>really </strong>well (thanks to Jack) &#8211; some of the bots seem to keep coming up with some brilliant strategies that Jack claims he&#8217;s not coded! Emergent behaviour? Hmmm&#8230;. who knows!</p>
<p align="left">
<p align="left">The online game mode got some testing this weekend too, and seems to be holding up pretty well (I promise that one day we&#8217;ll post up an article about all the machinery we had to build to make a twitch game like Geon play reasonably well over the internet!), we all had a bunch of good games &#8211; particularly Dan who&#8217;s clearly been playing online all weekend to earn his place in the top 100.</p>
<p align="left">
<p align="left">Well, I hope you guys enjoyed it too, if you haven&#8217;t already downloaded it &#8211; get to it! It&#8217;s a steal for $10&#8230; <img src='http://www.strawdogstudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left">
<p align="left">
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		<item>
		<title>Geon launch dates confirmed!</title>
		<link>http://www.strawdogstudios.com/content/28</link>
		<comments>http://www.strawdogstudios.com/content/28#comments</comments>
		<pubDate>Tue, 23 Sep 2008 21:27:40 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Geon]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/blog/content/28</guid>
		<description><![CDATA[So we have the official release dates &#8211; Geon is going up onto PlayStation Network state-side on Thursday 25 September, with the European release to follow the week after.
Since the guys over at ps3trophies.co.uk were asking about trophies and stuff, I kind of spilt the beans over on their forums, and now their scoop has [...]]]></description>
			<content:encoded><![CDATA[<p>So we have the official release dates &#8211; <em><strong>Geon</strong></em> is going up onto PlayStation Network state-side on Thursday 25 September, with the European release to follow the week after.</p>
<p>Since the guys over at <a href="http://www.ps3trophies.co.uk" target="_blank">ps3trophies.co.uk </a>were asking about trophies and stuff, I kind of <a href="http://www.ps3trophies.co.uk/showthread.php?t=7860&amp;page=2" target="_blank">spilt the beans</a> over on their forums, and now their scoop has been broadcast all over the net!</p>
<p>Life moves pretty fast in the land of digital distribution&#8230;. <img src='http://www.strawdogstudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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