Archive for the ‘PSN’ Category

Strawdogs interview at casualgaming.biz

header_h1

An interview we did with Ben Parfitt has just been posted over at Intent Media’s casualgaming.biz site.

The interview was set up by PR guru Dene Landucci (every indie developer should hire a PR person to help promote their business) and in it we discuss a range of topics including the challenges of developing original games,  iTunes vs XBLA vs PSN, piracy (boo hiss) and our new XBLA game.

You can find the full interview at http://www.casualgaming.biz/news/28626/INTERVIEW-Strawdog-Studios

 

Geon Hints & Tips (part one)

boxlogo_geonGeneral game play (PSN version)
Geon isn’t just about collecting pellets. If you want to win it’s essential that you stop your opponent from scoring and that they don’t stop you. Expert Geon players will learn to keep track of their opponent whereabouts and will also keep watching their pellet meter. Knowing when your opponent’s Geon cube is full gives you an indication of when it is time to hunt them down/defend your goal. The following general game play tips should help improve your Geon skills.

Try to always carry a powerball, this will make your cube roll faster. Grab one even if you aren’t planning to use it.

Attacking as you opponent exist a loop is a good tactic

Attacking as you opponent exist a loop is a good tactic

Opponents will be out of control as they travel around a loop-the-loop so lay in wait for them and trigger a bash attack just as they reach the end.
Your cube will move faster when jumping (but you won’t collect pellets) so use jump to travel quickly across the grid, when trying to evade an opponent or when trying to catch them to stop them scoring.

Try to keep a close eye on your opponents pellet meter. If they are nearly full you should attack quickly to regain the advantage. Attacking when they are nearly full will cause them to lose more pellets.

The shield not only protects you from your opponents attacks but can also be used to counter attack when you are on the same side of the grid. Bumping into them while the shield is active will cause them to take damage – but it is difficult to pull off.

Grab one of your opponent’s powerballs when you flip over to score a goal, if nothing else it’s one less for them to use against you!

When you select a grid think about what will work best with your powerball selection. Some powerballs have a slight advantage on large open grids whilst others work well on small and intricate grids.

Try to be systematic when collecting pellets. Make sure that stray pellets are not left on distant parts of the grid as this will cause problems/delays later in the round.


 

GameSpot Podcast

GameSpot LogoSo I was down at GameSpot HQ today joining Guy and Alex in their soundproof basement for their latest podcast. It’s a pretty good format, they cover a wide selection of games news and reviews, and so we were pleased to have the invitation to talk a little bit about Geon, how it started out on Xbox Live Arcade, and how we’ve been busy porting it to PSN and Wii. We also talked a little bit about what we’re doing next as well as how Strawdog Studios got started, which is something I always forget is interesting to many folks. The whole idea of setting up your own company to make games can be either crazy and/or inspiring! I’m pretty sure we’ll write more about that one day.
Anyway the podcast homepage is here, but you can hear today’s epsiode right here.

 

Geon is launched in US and Europe

PSN Geon clip

So we’ve all been playing Geon this weekend, and having a great time. It’s strange how different it can feel to actually play the game you’ve spent a year working on, and it’s hard to remember all of the small discussions and design decisions that helped to shape the final mix. After 3 months of QA and TRC checks it’s also hard to convince yourself that there’s really no bugs left in it! (well that we know of anyway!)

Overall I think we are all really pleased with how well this version of the game has turned out, and the improvements we’ve made since the XBLA version really have gone a long way to making the game purer, and more addictive. The AI in league mode plays really well (thanks to Jack) – some of the bots seem to keep coming up with some brilliant strategies that Jack claims he’s not coded! Emergent behaviour? Hmmm…. who knows!

The online game mode got some testing this weekend too, and seems to be holding up pretty well (I promise that one day we’ll post up an article about all the machinery we had to build to make a twitch game like Geon play reasonably well over the internet!), we all had a bunch of good games – particularly Dan who’s clearly been playing online all weekend to earn his place in the top 100.

Well, I hope you guys enjoyed it too, if you haven’t already downloaded it – get to it! It’s a steal for $10… :)

 

Geon launch dates confirmed!

So we have the official release dates – Geon is going up onto PlayStation Network state-side on Thursday 25 September, with the European release to follow the week after.

Since the guys over at ps3trophies.co.uk were asking about trophies and stuff, I kind of spilt the beans over on their forums, and now their scoop has been broadcast all over the net!

Life moves pretty fast in the land of digital distribution…. :)

 
design by cct creative