Posted in News on 11/11/2009 10:06 am by Simon
Paul did an interview with Gaming Bits a few weeks back. You can read all about it here.
This week’s GTKYD features Paul Smith, from Strawdog Studios. They’re an indie game developer from the UK who create some unique and addictive games for the Xbox 360, Wii, PlayStation 3, iPhone and PC. Space Ark is a new Xbox LIVE Arcade game you can look forward to soon from Strawdog Studios. Read on below to learn more about Paul’s role in Strawdog Studios and get a sneak peek at what games are the works and coming soon!
Posted in Press, Strawdog Blog on 10/01/2009 07:46 pm by Dan
Often times it takes a bad game to show a journalist’s true literary skills. Great games tend to write their own reviews, they command you to write about the same excellent features that everyone else is writing about. Bad games on the other hand allow journalists the freedom to exercise their creativity. It takes real skill to slice hundreds of wafer thin strips of flesh from the still living (and writhing) body of a game without killing it. The deserved victim should suffer until the very end of the review if the reader is to understand the full depth of its awfulness. As a prime example I give you Quintin Smith’s review of WET http://videosgames.wordpress.com/2009/09/25/wet-review/
“All told, Wet is a man who vomits on you on the bus and doesn’t even say sorry.”
Obviously as a developer I feel for the guys who worked to make the game. I know only too well how many factors outside of the developers control can result in a game failing to meet its design goals. Having said that, gamers do need to know and if you are going to put yourself/your game out there you need to take the resulting knocks.
I don’t think I have enjoyed a review quite as much since the 1992 release of Domark’s AV8B Harrier Assault for Amiga (developed by Simis). After all these years most of it is long forgotten but the line in the review which bemoaned the slow frame rate is forever burned into my mind…
“If i chopped my legs off and nailed the stumps to the floor, I could still run round the block faster than this game.”
Posted in Press, Space Ark, XBLA on 09/25/2009 12:56 am by Dan
A new selection of screen shots have been added to the Space Ark page and can also be downloaded from the new Space Ark media page. The media page also includes previously released assets such as videos, company information and copies of previous press releases.
Posted in News, Turbo Duck on 07/24/2009 04:50 pm by Dan
After a rather prolonged journey through Apple’s approval process the updates for our iPhone title Turbo Duck have now been released.
The updates include the launch of a free Lite version, and an update to the main app (with a special offer price of 99 cents.)
Full App updated to version 1.1
The game, which has users race against the clock to guide a rubber duck around a pool, avoiding hazard and collecting flags, has been updated to version 1.1 which includes:
* Global high scores – post your scores to see how you compare against everyone else
* Freeplay mode – play with the water, double tap the screen to feed your duck
* Improved Duck controls and bug fixes.
* Special offer price of 99 cents
App store link: Turbo Duck full app
Free Lite version launched
The free version contains:
* 3 levels of watery fun plus
* Freeplay mode – play with the water, double tap the screen to feed your duck
* Turbo Duck now even more turbo charged!
* Even more special price – Free
App store link: Free Lite version of Turbo Duck
Posted in News, Press on 06/28/2009 06:23 pm by Dan
The guys over at Console Arcade just posted an interview we did with them last week. In it we talk about our fondness for bright colours and the fact that Digital Distribution may let developers escape the problems of retail publishing but it also presents you with a whole new set of challenges.
You can check out the whole piece over at http://www.console-arcade.com/features/strawdog-studios-interview/
Posted in News on 06/17/2009 05:44 am by Dan
As detailed in a story on GI.biz (here) the UK government have finally decided that video games sold in the UK will now be rated exclusively by the pan European ratings body PEGI. This finally eliminates the long running dual ratings system in which PEGI (http://www.pegi.info/en/index/) rated games that did not require a UK 18 rating and the BBFC (http://www.bbfc.co.uk/) would rate games that required an 18 rating.
The past
The BBFC was designated as a body able to classify movies (and games) under the Video Recordings Act 1984. However it was not a legal requirement to get a game classified unless it meets the criteria necessary for it to be classified 18 or 18R.
Quote:
| The BBFC classifies videos, DVDs and some video games under the Video Recordings Act 1984. (The video games covered by the VRA are those whose exemption is forfeited under section 2(2) because they depict human sexual activity, gross violence or other matters of concern.) |
For those games that didn’t meet the requirements for an 18 rating there was a voluntary ratings system in place. It was down to the developer/publisher to ensure they submitted to the right system and if you distributed a film/game without an 18 classification, which was later found to require an 18 rating, you could face a hefty fine and/or imprisonment.
As of now
Following the Byron report and some hard lobbying by various trade bodies the UK government have decided that the BBFC will no longer be involved in rating games. The PEGI system will be adopted for all games, thus eliminating the annoying duel system. This new process will be managed in the UK by The Video Standards Council (VSC/PEGI Article)
As a small independent developer looking to self-publish some of our titles we welcome our new PEGI overlords. Anything that simplifies the age rating process is a good thing for us.
Posted in News, Turbo Duck, iPhone on 06/11/2009 09:48 am by Dan
A busy week at Strawdog central. Everyone is busting a gut to get to the next milestone on Space Ark as well as finalising an update for our iPhone title Turbo Duck (iTunes link).
We are going to be launching a free Lite version of the game so that people can try it out, as well as adding some updates to the main app. More details on what is coming and when as soon as it is nailed down.
Posted in News on 05/25/2009 03:37 pm by Dan
As well as our recently announced Twitter feed (http://twitter.com/StrawdogStudios) you can now also keep up to date with the dogs via our new Facebook page. Check out http://www.facebook.com/pages/Strawdog-Studios-Ltd/79843542837
We will also be posting a Space Ark development blog in the next couple of weeks as well as Space Ark videos on our Youtube channel (http://www.youtube.com/strawdogstudios).
Posted in News, Space Ark, XBLA on 05/21/2009 04:20 am by Dan
The unofficial finally becomes official with the announcement that our newest original game Space Ark will be coming to Xbox Live Arcade in Q3 2009.
Space Ark, which was formerly known under the working title of Bounce, is a fun homage to the bright and bouncy arcade games of the late 80s such as Rainbow Island and Arkanoid, with an added mix of Pinball.
A wandering black hole has passed through the galaxy destroying planets and leaving others damaged and desolate in its wake. The Arkonauts – a team of space traveling animals – have been dispatched in their Space Ark on a mission to terraform the damaged worlds, and bring life back to the shattered worlds. You must aid the Arkonauts in their quest by bouncing them into the air to collect DNA (which helps to heal the planets) whilst also collecting bonuses and power-ups.
The game features 180 levels, split across 5 worlds, of ‘Arkonaut’ bouncing entertainment with 24 selectable Arkonauts, five mini games, bonus levels and a host of powerups.
For more info and screen shots check out our games pages – Space Ark game page
Space Ark – Let’s bounce!
Posted in News, PSN, Press, XBLA, iPhone on 05/20/2009 04:19 pm by Dan

An interview we did with Ben Parfitt has just been posted over at Intent Media’s casualgaming.biz site.
The interview was set up by PR guru Dene Landucci (every indie developer should hire a PR person to help promote their business) and in it we discuss a range of topics including the challenges of developing original games, iTunes vs XBLA vs PSN, piracy (boo hiss) and our new XBLA game.
You can find the full interview at http://www.casualgaming.biz/news/28626/INTERVIEW-Strawdog-Studios