Geon Hints & Tips (part one)
Posted in Geon, Hints & Tips, PSN, XBLA on 02/16/2009 02:56 pm by Dan
General game play (PSN version)
Geon isn’t just about collecting pellets. If you want to win it’s essential that you stop your opponent from scoring and that they don’t stop you. Expert Geon players will learn to keep track of their opponent whereabouts and will also keep watching their pellet meter. Knowing when your opponent’s Geon cube is full gives you an indication of when it is time to hunt them down/defend your goal. The following general game play tips should help improve your Geon skills.
Try to always carry a powerball, this will make your cube roll faster. Grab one even if you aren’t planning to use it.
Opponents will be out of control as they travel around a loop-the-loop so lay in wait for them and trigger a bash attack just as they reach the end.
Your cube will move faster when jumping (but you won’t collect pellets) so use jump to travel quickly across the grid, when trying to evade an opponent or when trying to catch them to stop them scoring.
Try to keep a close eye on your opponents pellet meter. If they are nearly full you should attack quickly to regain the advantage. Attacking when they are nearly full will cause them to lose more pellets.
The shield not only protects you from your opponents attacks but can also be used to counter attack when you are on the same side of the grid. Bumping into them while the shield is active will cause them to take damage – but it is difficult to pull off.
Grab one of your opponent’s powerballs when you flip over to score a goal, if nothing else it’s one less for them to use against you!
When you select a grid think about what will work best with your powerball selection. Some powerballs have a slight advantage on large open grids whilst others work well on small and intricate grids.
Try to be systematic when collecting pellets. Make sure that stray pellets are not left on distant parts of the grid as this will cause problems/delays later in the round.











