<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Strawdog Studios &#187; Strawdog Blog</title>
	<atom:link href="http://www.strawdogstudios.com/content/category/development/teamblog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.strawdogstudios.com</link>
	<description>Games in the making</description>
	<lastBuildDate>Sun, 09 Oct 2011 15:05:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Strawdog Studios Blog &#8211; From The Archives</title>
		<link>http://www.strawdogstudios.com/content/1096</link>
		<comments>http://www.strawdogstudios.com/content/1096#comments</comments>
		<pubDate>Sun, 09 Oct 2011 15:05:29 +0000</pubDate>
		<dc:creator>newsletter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Strawdog Blog]]></category>
		<category><![CDATA[archives]]></category>
		<category><![CDATA[bugs of war]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[the bugs are coming]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=1096</guid>
		<description><![CDATA[This month’s archive looks at a great game we designed back in 2003!
Originally for the Playstation 2, it was something that we used to showcase our &#8220;supern&#8221; design and   development skills   .  &#8216;Bugs of War&#8217; is a game we&#8217;ve been  enthusiastic about right from its conception and we&#8217;re actually currently [...]]]></description>
			<content:encoded><![CDATA[<p>This month’s archive looks at a great game we designed back in 2003!</p>
<p>Originally for the Playstation 2, it was something that we used to showcase our &#8220;supern&#8221; design and   development skills <img src='http://www.strawdogstudios.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .  &#8216;Bugs of War&#8217; is a game we&#8217;ve been  enthusiastic about right from its conception and we&#8217;re actually currently starting another  round  of pre-production with the aim of bringing the game to market next  year.</p>
<p>So here&#8217;s what the game&#8217;s all about: “The Bugs Are Coming” &#8211; FACT!  Starting off as insects,  our game subjects&#8217; DNA has  been re-engineered to create the world’s first  biological control and  eradication team.  Their small size means they  can  reach the heart of any outbreak and destroy it with shocking efficiency.   And the aim; to wipe out the enemy  hordes!  Brilliant1</p>
<p>Why   not take a look at the visual demo of &#8216;Bugs of War&#8217; via the Strawdog YouTube   channel, <a title="blocked::http://www.youtube.com/watch?v=q84eXb56YxM" href="http://www.youtube.com/watch?v=q84eXb56YxM">here!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/1096/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Latest News From Strawdog</title>
		<link>http://www.strawdogstudios.com/content/1072</link>
		<comments>http://www.strawdogstudios.com/content/1072#comments</comments>
		<pubDate>Tue, 06 Sep 2011 10:41:03 +0000</pubDate>
		<dc:creator>newsletter</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=1072</guid>
		<description><![CDATA[Welcome back to our blog and we have heaps of new and exciting news to convey!
We&#8217;ve expanded and moved!  No longer are we at the lovely iD Centre.  We&#8217;ve moved to the other side of our fair city of Derby and now reside in the penthouse of Friar Gate Studios, a superb haven for creative [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back to our blog and we have heaps of new and exciting news to convey!</p>
<p>We&#8217;ve expanded and moved!  No longer are we at the lovely iD Centre.  We&#8217;ve moved to the other side of our fair city of Derby and now reside in the penthouse of Friar Gate Studios, a superb haven for creative businesses.</p>
<p>Our Peppa Pig game, “<a href="http://itunes.apple.com/gb/app/peppa-pigs-party-time/id451791697?mt=8" target="_blank">Peppa’s Party</a>” hit the iPad and we&#8217;re elated to see it take the #1 paid apps slot!  We also launched Peppa   Pig  “<a href="http://www.p2games.co.uk/peppa-pig-theme-park-fun/" target="_blank">Theme Park Fun</a>”  in March on the DS, which went down a real storm, gaining some great reviews.  Luckily, it came out in time for the grand opening of “Peppa Pig World” at Paultons Park.  We were lucky enough to receive free tickets and had a really great time.</p>
<p>To learn more about a number of exciting ;rojects we have in the pipeline, why not check out our latest newsletter which you can read <a href="http://www.strawdogstudios.com/newsletter/0811/strawdog_newsletter_08.11.html">here</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/1072/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From The Strawdog Archive</title>
		<link>http://www.strawdogstudios.com/content/1027</link>
		<comments>http://www.strawdogstudios.com/content/1027#comments</comments>
		<pubDate>Thu, 17 Mar 2011 18:31:42 +0000</pubDate>
		<dc:creator>newsletter</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=1027</guid>
		<description><![CDATA[Many years ago, not long after Strawdog started up, we had an idea on a piece of paper for a game that had cubes, grids, pellets and powerballs, but we weren’t sure how it would work as a game, or what to call it. To remedy that, we made a short movie clip (something we [...]]]></description>
			<content:encoded><![CDATA[<p>Many years ago, not long after Strawdog started up, we had an idea on a piece of paper for a game that had cubes, grids, pellets and powerballs, but we weren’t sure how it would work as a game, or what to call it. To remedy that, we made a short movie clip (something we do all the time now) with all our ideas chucked into the pot to simulate how the game might look.</p>
<p>The rest, as they say, is history – this little cube game idea soon became “Cuball”, then renamed to “Ora”, and was finally released on Xbox 360 Live Arcade, PlayStation3, Wii, iPhone, iPad and the Samsung App Store as “Geon”!</p>
<p>You can enjoy this clip of our prototype movie, as well as other Geon promos on our <a href="http://www.youtube.com/user/strawdogstudios">YouTube channel</a> &#8211; <a href="http://www.youtube.com/watch?v=yDnd5htG6HI">Click Here!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/1027/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Team Focus &#8211; James Curran</title>
		<link>http://www.strawdogstudios.com/content/1023</link>
		<comments>http://www.strawdogstudios.com/content/1023#comments</comments>
		<pubDate>Tue, 08 Mar 2011 17:11:49 +0000</pubDate>
		<dc:creator>newsletter</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[james curran]]></category>
		<category><![CDATA[lead artist]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[peppa pig]]></category>
		<category><![CDATA[super mario world]]></category>
		<category><![CDATA[theme park fun]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=1023</guid>
		<description><![CDATA[We&#8217;ve some truly outstanding team members here at Strawdog Studios who all contribute a great deal of expertise, time and effort.  That&#8217;s what makes our games as good as they are!  
This month we say hi to James Curran, Lead Artist and Animator since 2005.  Most of James&#8217; work recently has been focused on our Peppa Pig games for iPhone and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve some truly outstanding team members here at Strawdog Studios who all contribute a great deal of expertise, time and effort.  That&#8217;s what makes our games as good as they are!  </p>
<p>This month we say hi to James Curran, Lead Artist and Animator since 2005.  Most of James&#8217; work recently has been focused on our Peppa Pig games for iPhone and the Nintendo DS ‘Theme Park Fun’, for which he produced all of the art and animation.</p>
<p>We asked James a few questions on his work, opinions and views&#8230;</p>
<p><strong>What are your special skills?</strong> Most of my work is done in After Effects and we developed a script to export art and animation from AE for use in our games. Initially, this was just used for user interface design, but was later developed to allow art for entire games to be created in After Effects, as with Peppa Pig.</p>
<p><strong>What do you think the year ahead holds in store for the industry?</strong> Digital downloads will continue to grow as more platforms are released this year, such as the Nintendo 3DS, Sony NGP, and Xperia Play. I think browser-based gaming will also be a big development over the next year giving people instant access to gaming, making it more accessible to a wider audience.</p>
<p><strong>Your favourite game of all time?</strong> Super Mario World. I grew up playing platformers and this is still my favourite! <strong></strong> Be a perfectionist. If you think something can be improved, then always take the time to improve it. If you aren’t happy with your work then other people probably won’t be either!</p>
<p><strong>Your top tip for success?</strong></p>
<p>A top Strawdog team member for sure.  Thanks James!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/1023/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Strawdog Partners With Turbulenz</title>
		<link>http://www.strawdogstudios.com/content/1020</link>
		<comments>http://www.strawdogstudios.com/content/1020#comments</comments>
		<pubDate>Tue, 01 Mar 2011 22:43:28 +0000</pubDate>
		<dc:creator>newsletter</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=1020</guid>
		<description><![CDATA[Strawdog Studios has recently partnered up with Turbulenz, a superb platform that will enable us to publish and sell all of our games in a browser format, opening us up to a much wider online gaming market.
Turbulenz is suitable for casual and AAA games.  It requires no binary download and no install.  The best bits [...]]]></description>
			<content:encoded><![CDATA[<p>Strawdog Studios has recently partnered up with <a href="http://news.turbulenz.com/post/2623110442/leading-uk-game-developer-strawdog-studios-signs-up?utm_source=Turbulenz+Limited+List&amp;utm_campaign=fffd2ca76d-Newsletter+January+2011&amp;utm_medium=email" target="_blank">Turbulenz</a>, a superb platform that will enable us to publish and sell all of our games in a browser format, opening us up to a much wider online gaming market.</p>
<p>Turbulenz is suitable for casual and AAA games.  It requires no binary download and no install.  The best bits are that gamers play directly in the browser and games can be sold virtually anywhere on the web!</p>
<p>We&#8217;re really chuffed to be working with Turbulenz and looking forward to taking our already successful arcade style game <a href="http://www.strawdogstudios.com/games/spaceark">Space Ark</a> directly to a potential audience of 500 million gamers!</p>
<p>For more information and to talk to a member of our friendly team, <a href="/contact" target="_self">click here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/1020/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Strawdog Off To Games Developers Conference</title>
		<link>http://www.strawdogstudios.com/content/1017</link>
		<comments>http://www.strawdogstudios.com/content/1017#comments</comments>
		<pubDate>Wed, 23 Feb 2011 20:26:31 +0000</pubDate>
		<dc:creator>newsletter</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>
		<category><![CDATA[games development conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[Geon]]></category>
		<category><![CDATA[happy mrs chicken]]></category>
		<category><![CDATA[peppa pig]]></category>
		<category><![CDATA[polly parrot]]></category>
		<category><![CDATA[spake ark]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=1017</guid>
		<description><![CDATA[We&#8217;re off to GDC, the Games Developers Conference in San Fran!  Running from 28th Feb to March 4th we&#8217;ll be demonstarting our latest technology and portfolio.  We&#8217;re really open to meetings and so if you&#8217;d like to book a slot with us, please get in touch!
We&#8217;re also celebrating a very momentus past year which saw [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re off to GDC, the Games Developers Conference in San Fran!  Running from 28th Feb to March 4th we&#8217;ll be demonstarting our latest technology and portfolio.  We&#8217;re really open to meetings and so if you&#8217;d like to book a slot with us, please <a href="mailto:paul.smith@strawdogstudios.com?SUBJECT=GDC Meeting">get in touch</a>!</p>
<p>We&#8217;re also celebrating a very momentus past year which saw us self publish our successful multi-level Xbox 360 Live Arcade game; <a href="http://www.strawdogstudios.com/games/spaceark">Space Ark</a>. We released <a href="http://www.strawdogstudios.com/games/geon">Geon</a> on the iPad and our two <a href="http://www.p2games.co.uk/" target="_blank">Peppa Pig</a> <a href="http://www.p2games.co.uk/" target="_blank">P2 Games</a>; Happy Mrs Chicken and Polly Parrot, currently top the UK kids&#8217; AppStore charts!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/1017/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tea, meet keyboard.</title>
		<link>http://www.strawdogstudios.com/content/802</link>
		<comments>http://www.strawdogstudios.com/content/802#comments</comments>
		<pubDate>Thu, 01 Oct 2009 19:46:49 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=802</guid>
		<description><![CDATA[Often times it takes a bad game to show a journalist&#8217;s true literary skills. Great games tend to write their own reviews, they command you to write about the same excellent features that everyone else is writing about. Bad games on the other hand allow journalists the freedom to exercise their creativity. It takes real [...]]]></description>
			<content:encoded><![CDATA[<p>Often times it takes a bad game to show a journalist&#8217;s true literary skills. Great games tend to write their own reviews, they command you to write about the same excellent features that everyone else is writing about. Bad games on the other hand allow journalists the freedom to exercise their creativity. It takes real skill to slice hundreds of wafer thin strips of flesh from the still living (and writhing) body of a game without killing it. The deserved victim should suffer until the very end of the review if the reader is to understand the full depth of its awfulness. As a prime example I give you <span>Quintin Smith&#8217;s review of WET </span><a title="WET review, wet keyboard." href="http://videosgames.wordpress.com/2009/09/25/wet-review/" target="_self">http://videosgames.wordpress.com/2009/09/25/wet-review/</a></p>
<p><em>&#8220;All told, Wet is a man who vomits on you on the bus and doesn’t even say sorry.&#8221;</em></p>
<p>Obviously as a developer I feel for the guys who worked to make the game. I know only too well how many factors outside of the developers control can result in a game failing to meet its design goals. Having said that, gamers do need to know and if you are going to put yourself/your game out there you need to take the resulting knocks.</p>
<p>I don&#8217;t think I have enjoyed a review quite as much since the 1992 release of Domark&#8217;s AV8B Harrier Assault for Amiga (developed by Simis). After all these years most of it is long forgotten but the line in the review which bemoaned the slow frame rate is forever burned into my mind&#8230;</p>
<p><em>&#8220;If i chopped my legs off and nailed the stumps to the floor, I could still run round the block faster than this game.&#8221;</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/802/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visiting Microsoft</title>
		<link>http://www.strawdogstudios.com/content/699</link>
		<comments>http://www.strawdogstudios.com/content/699#comments</comments>
		<pubDate>Mon, 20 Jul 2009 17:10:06 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=699</guid>
		<description><![CDATA[Meeting with Microsoft in Seattle today to go through the latest build of Space Ark. The team have been busting a gut to get a whole bunch of features working so the game was really starting to look good. Then, as of a week ago they came up with an extra new combo feature, which [...]]]></description>
			<content:encoded><![CDATA[<p>Meeting with Microsoft in Seattle today to go through the latest build of Space Ark. The team have been busting a gut to get a whole bunch of features working so the game was really starting to look good. Then, as of a week ago they came up with an extra new <em><strong>combo</strong></em> feature, which make the game way more addictive. I am really looking forward to sitting down with our Account Manager and going through the new stuff with him.</p>
<p>We should have a new game play video showing the latest progress any day now.</p>
<p>In addition to meeting with Microsoft I am visit an old friend Colin Gordon, who runs Valcon Games (ever so slightly smaller than Microsoft) in Redmond, Washington.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/699/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When is no stars better than one star?</title>
		<link>http://www.strawdogstudios.com/content/654</link>
		<comments>http://www.strawdogstudios.com/content/654#comments</comments>
		<pubDate>Sun, 21 Jun 2009 17:51:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=654</guid>
		<description><![CDATA[When it&#8217;s on the iPhone App Store. Apples original app rating/reveiew system was rather flawed in its implementation. It only prompted a user to rate an application when they were removing it and, by default, had the user rating set to one star. Users who weren&#8217;t really interested in rating an app would automatically accept [...]]]></description>
			<content:encoded><![CDATA[<p>When it&#8217;s on the iPhone App Store. Apples original app rating/reveiew system was rather flawed in its implementation. It only prompted a user to rate an application when they were removing it and, by default, had the user rating set to one star. Users who weren&#8217;t really interested in rating an app would automatically accept the default rating, leading to apps with a large number of one star reviews &#8211; and a lot of unhappy developers.</p>
<p>Of  course some of these users may have actually wanted to assign one star &#8211; after all they are uninstalling the app so it probably isn&#8217;t their favorite game of all time. Hoever many were almost certainly just hitting a button to accept the default as the quickest way to get through the process. Now, according to reports the version 3.0 update has the default set to no stars and the user must select a rating from one to five stars.</p>
<p>Users are still being prompted to rate the game while uninstalling it, which is far from ideal. It would be much better to prompt for a review after they have played the game 5 or ten times &#8211; or to not prompt at all. Leaving it to people who feel strongly about a to go and rate it. Still at least now there is a better chance that users will pause for thought and select a more meaningful rating instead of just accepting the default one star.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/654/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Horray</title>
		<link>http://www.strawdogstudios.com/content/644</link>
		<comments>http://www.strawdogstudios.com/content/644#comments</comments>
		<pubDate>Fri, 12 Jun 2009 16:28:26 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Strawdog Blog]]></category>

		<guid isPermaLink="false">http://www.strawdogstudios.com/?p=644</guid>
		<description><![CDATA[Gamasutra posted a story about forthcoming changes to Xbox Live Community Games and (importantly for us) Xbox Live Arcade.
&#8220;&#8230;..Microsoft also revealed that, in response to user feedback, it would add user ratings to both community games and much of the Xbox Live marketplace content, including Xbox Live Arcade and game add-ons. Ultimately, the company will add [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-119" title="xblalogo" src="http://www.strawdogstudios.com/blog/wp-content/uploads/2009/01/xblalogo.png" alt="xblalogo" width="353" height="120" />Gamasutra posted a story about forthcoming changes to Xbox Live Community Games and (importantly for us) Xbox Live Arcade.</p>
<p><em>&#8220;&#8230;..Microsoft also revealed that, in response to user feedback, it would add user ratings to both community games and much of the Xbox Live marketplace content, including Xbox Live Arcade and game add-ons. Ultimately, the company will add the ability for users to sort content by rating.&#8221;</em></p>
<p>A more in-depth filtering and recommendation system would be a big plus but user ratings are at least a step in the right direction.</p>
<p>The full piece is at <a title="Gamasutra XBCG/XBLA article." href="http://www.gamasutra.com/php-bin/news_index.php?story=24008" target="_self">http://www.gamasutra.com/php-bin/news_index.php?story=24008</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.strawdogstudios.com/content/644/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

