Space Ark – Introducing combos
21/09/2009 06:16 pm
The concept we started with for Space Ark was simple. We want to bounce something into the air in order to collect stuff. What do we want to bounce? Cute characters – gotta be cute characters cos all decent arcade games have them. What are the characters collecting? Coloured bricks containing DNA that will be used to repair damaged planets. Now bouncing and collecting alone don’t make for a really fun game – a great arcade game needs a simple core concept but it also need other things layered on top of that concept to make it fun. A big part of the fun in game development is trying out different things to see what works and the real pleasure is when something you try suddenly transforms the game. That is what happened when we introduced Combos.
Originally you just needed to collect all the bricks in a level to complete the level. It was fun and cute but there was something missing. There was no on-going challenge during the level. This is where the Combo feature came in. Space Ark levels have rows of coloured bricks. Collecting three or more of the same coloured bricks in a row generates a Combo and every level has a minimum combo score necessary to complete it.
Like the bouncing and collecting this Combo system is very simple but of course we have added more depth to make it challenging and fun. Firstly there is a reward for generating Combos (in addition to you being able to complete the level). Each level of Combo (3, 4, 5, 6, 7, 8…. upwards) that you create generates a different bonus fruit. Collecting the fruit fills your power meter, which in turn multiplies your score. This means that if you want to generate a really big high score you need to try and collect as much fruit as possible rather than just focusing on collecting the bricks. Secondly you have to keep bouncing your character (your Arkonaut) without dropping them. If your Arkonaut hits the ground they drop the combos (rather like losing rings in Sonic) and you have to try to recover them before they drift off screen. The result is much more entertaining game play as you are both challenged to meet your combo quota and rewarded as you do so.
At the moment we have a couple of bugs in the Combo system. If you look at the screen shots you can see the Combo trail (the line of numbers) following behind the Penguin. For some reason they keep disappearing or randomly appearing on screen in odd positions. Gotta keep testing to find out what is happening so the guys can fix it. Will try to pop back soon to talk about the level designs.











09/22/2009 at 1:20 pm
OK you need to build a special mode into this. My kids are gonna to want to play for sure n they will kick my butt. I need a secret “Dad mode” that will help me win a few games.
Marco
09/25/2009 at 9:00 am
No worries Marco we already have that mode – its what the programmers use to beat the designers when they play
10/01/2009 at 7:13 pm
[...] Previous Space Ark design posts: Space Ark – Introducing combos [...]
10/13/2009 at 8:26 am
Any idea of a release date yet?