Geon is launched in US and Europe

PSN Geon clip

So we’ve all been playing Geon this weekend, and having a great time. It’s strange how different it can feel to actually play the game you’ve spent a year working on, and it’s hard to remember all of the small discussions and design decisions that helped to shape the final mix. After 3 months of QA and TRC checks it’s also hard to convince yourself that there’s really no bugs left in it! (well that we know of anyway!)

Overall I think we are all really pleased with how well this version of the game has turned out, and the improvements we’ve made since the XBLA version really have gone a long way to making the game purer, and more addictive. The AI in league mode plays really well (thanks to Jack) – some of the bots seem to keep coming up with some brilliant strategies that Jack claims he’s not coded! Emergent behaviour? Hmmm…. who knows!

The online game mode got some testing this weekend too, and seems to be holding up pretty well (I promise that one day we’ll post up an article about all the machinery we had to build to make a twitch game like Geon play reasonably well over the internet!), we all had a bunch of good games – particularly Dan who’s clearly been playing online all weekend to earn his place in the top 100.

Well, I hope you guys enjoyed it too, if you haven’t already downloaded it – get to it! It’s a steal for $10… :)

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