The studio excels at creating bright and engaging family-oriented products and the team’s latest showcase products are the #1 AppStore charted iOS application version of the hugely popular “Peppa Pig” children’s TV show brand. Similar projects are currently underway, with recent work for high profile clients such as Atari, Chillingo, E1/P2 Games.
An early adopter of digital distribution, the company has built a solid reputation as a studio with creative flair and vision, that can deliver projects for clients’ brands, licenses or concepts as well as self-published original titles for a range of digital download, social/mobile and console gaming platforms.
With the recent addition of a new division, “FirstApp”, the company has extending its reach and technical expertise into the corporate market, and also created a dedicated analytics platform “Corral“.
The studio is led by three founding directors all of whom are design and engineering professionals with many years of industry expertise and business management experience between them.
Paul has a rich and creative background with over 20 years working in the animation and games industry for high profile companies such as Disney/Warner Bros/Eurocom and Free Radical Design. Paul has been a professional character and effects animator on numerous distinguished projects within the entertainment software industry as well as film and television.
Simon has worked in a technical capacity within the games industry for over 20 years, working on all aspects of the development process from concept through to release. As a senior and lead engineer on numerous console and cross-platform titles, he has 18 shipped titles to his credit and has a broad understanding of software production technologies, tools and management.
Derek has worked in the games software industry for over 17 years as a senior engineer and manager on numerous cross-platform titles. He has been responsible for technical documentation, and has extensive experience of managing large teams and projects. Of particular note are his contributions as Project Lead Programmer for the million-selling official Olympic Games series “Salt Lake 2002” and the BAFTA award winning “Sydney 2000” and as technical manager on the multi format “PacMan World 3”.
Get in touch!
We regularly attend industry trade events, such as GDC, Game Connection, Develop Brighton etc., and are always happy to meet with Publishers or brand owners interested in working with us. Please get in touch and let’s talk about how we can help you to develop your product.